Quest for Rule
Shaman of Fire and Air
Init +8; Senses Perception +13
AC 17, touch 13, flat-footed 14 (11)
Fort +3, Ref +5, Will +8
Speed 30 ft.
Ranged 1 plus 1d6 cold, crit=x3)
Special Attacks Misfortune (DC 16)
Str 12, Dex 17, Con 14, Int 16, Wis 18, Cha 10
Base Atk +3, CMB +4, CMD 17
Traits City Born – Magnimar, Seeker
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Orc, Sylvan
Misfortune (DC 16)
Shapeshift (5 minutes/day)
Shocking Touch (3/day) or Touch of Flame (3/day)
Within each aspect of nature there resides a spirit or soul. Whether that spirit is inherent or whether it was placed there by a god is irrelevant: Everything has a spirit, and the spirits must be propitiated.
Isnadyl and her sister are the children of two wealthy well to do merchants of magical wares. Their life was wrecked at the creation and exchange of cursed necklace. The creation of magical items is an imperfect art and errors are often impossible to spot. The witch who commissioned the necklace was none to pleased with her result and placed a curse upon their family. Her parents driven mad by the curse, they turned upon the twins…
When Isnadyl awoke, her father and sister were gone. The curse and her family ties broken. Her mother eventually remarried and had two more kids but by then Isnadyl had left on her own adventure.
Isnadyl and her mysterious spirit animal, Pleenpoe, have set forth.