Quest for Rule
Init +8; Senses Darkvision 60 ft. Perception +7
AC 16, touch 13, flat-footed 13 (7)
Fort +3, Ref +4, Will +6
Defensive Abilities Immune to Undeath Resist Level Drain
Speed 30 ft.
Ranged Light crossbow +6 (1d8, crit=19-20/x2)
Spell-Like Abilities Suggestion
Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 20
Base Atk +3, CMB +4, CMD 17
Traits Deathtouched, Vagabond Child
Languages Celestial, Common, Draconic, Nagaji, Orc
Zeke worships Ashava the True Spark, who seeks out lonely ghosts who have become lost, leading them to safety at night. Graveyard shrines to Ashava reportedly give lost souls a place where they can rest. Temples to the True Spark are found in barrows, graveyards, wilderness areas, and isolated communities. Prayers often involve dancing (if alone) or prayer for the lonely dead and a lighted lantern left for them somewhere dark.
As he is immortal and immune to undeath, he developed a fascination with them. Like many good necromancers, fueled by curiosity rather than greed, the undead Zeke created were used as additional labor and given proper departures once they had decayed beyond usefulness.
Though the events that lead up to his departure are forgotten, Zeke was torn from his time, disappearing around 4502 (approx 100 years before the death of the god Aroden). Zeke reappeared nearly a decade ago, 4706 AR.