Quest for Rule
Init +7; Senses Perception +9
AC 19, touch 16, flat-footed 13 (10)
Fort 2 vs. poison; +4 vs. alcohol), Ref +9, Will +2
Speed 35 ft.
Melee Chakram 3, crit=x2) Kerambit 1, crit=x3)
Masterwork cold iron starknife 3, crit=x3)
Ranged Dart 3, crit=x2)
Spell-Like Abilities Invisibility
Special Attacks Sneak Attack, Studied Target (2 at a time)
Str 17, Dex 20, Con 14, Int 14, Wis 12, Cha 10
Base Atk +5, CMB +8, CMD 24
Traits Iron Liver, Tactician (1/day)
Languages Common, Dwarven, Elven
Studied Target (2 at a time)
As per expected of a enigmatic (see: emo) youth, Alazar, if that is his real name, left home at a young age in the pursuit of glory… and by glory, we mean death. At the age of 12, Alazar apprenticed himself to a ranger who frequented the village his folks called home (It is unclear if Alazar’s parents were aware that he apprenticed himself). The ranger by name, sword master and trained assassin by trade, traveled far and wide pursuing bounties. Their adventures took them round the world, once bringing them to the far off Dragon Empire, before returning to the Inner Sea.
In his training, and their travels, Alazar learned of the Red Mantis, the assassin organization elite. Alazar decided to pursue joinin the Mantis, despite the low acceptance rate. As perhaps isn’t too odd for a man who delves into death, Alazar’s master disappeared about 6 years ago, just around when Alazar turned 17.
Alazar has continued training on his own and within a year, had met up with Leona, a fellow artisan of death. Their adventures covered the next two years before banding together with Zeke and Isnadyl.